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Liam Wong injects a unique cyberpunk flavour into his images, casting a light upon the dark corners and back alleys that twist throughout Tokyo. His photographs manage to precisely capture the dynamism of the bustling city lit by bright neon signs and artificial lights, making one question the reality depicted in each photograph. With a distinct futuristic feel, most of Wong’s portfolio gives the sense that you were dropped into the middle of a stylish video game set in Japan’s animated capital.
Wong has a keen eye to accompany a talent for composition and lighting, combining the two to produce these vibrant images. As a graphic design director for Ubisoft, Wong is passionate about both gaming and art. He brings this artistic flair to his photographic approach, showcasing the streets of Tokyo from a surreal, computerized perspective.
The Graphics Technology of Fallout 4
The hardware we play games on continues to advance at a rapid pace with exciting new graphics features. Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world. The tech team here is closely aligned with the art team, and together we carefully selected each individual feature based on specific artistic and performance goals we wanted to achieve in creating this world.
The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.
As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:
• Tiled Deferred Lighting
• Temporal Anti-Aliasing
• Screen Space Reflections
• Bokeh Depth of Field
• Screen Space Ambient Occlusion
• Height Fog
• Motion Blur
• Filmic Tonemapping
• Custom Skin and Hair Shading
• Dynamic Dismemberment using Hardware Tessellation
• Volumetric Lighting
• Gamma Correct Physically Based Shading
If you’re not sure what all of that means, don’t worry. What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you’ll agree.
political comics that are just kids holding books and going “what’s this?????? not a electronic? no computer???not phone?? how can be??” will always crack me up

I think old people do this just to feel better about themselves because they don’t know how to use a computer and think that it works the other way around for some reason.
I fixed it

one of my coworkers got a call (i work in a call center/tech support) from a customer that was really scared because supposedly the mafia was hacking her computer and they were stalking her…when finally my coworker took remote control of the computer he couldn’t stop laughing because

This Generation - Ajit Johnson
Step 1: Complain about technology and kids these days.
Step 2: Make sure to include a hash tag to ensure people can discuss your art on the platforms you’ve criticized.
